Keyblade Master - The Heart

THIS SUBCLASS IS UNDER CONSTRUCTION. COME BACK AT A LATER DATE

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This subclass is designed for all settings.

Hit Points

Hit Dice: 1d10 per Keyblade Master Level

Hit Points at 1st Level: 10 + your Constitution modifier

Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Keyblade Master level after 1st

Proficiencies

Armor: Heavy Armor

Saving Throws: Charisma

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Feature details

Fighting Style

As a fighter who seeks to protect their friends through offense or defense, the way you fight reflects that. When you choose the Heart, you gain one of the fighting styles listed below. Whenever you gain a Level up in this class you may choose to replace your current fighting style with another listed in this subclass. You can't take a Fighting Style option more than once, even if you later get to choose again.

Aura of Protection

Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

At 18th level, the range of this aura increases to 30 feet.

11th Level Feature

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15th Level Feature

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Hearts as One

Feature details